Achievements
Achievements are mini-tasks or goals that you can target while developing your game for extra bragging rights. Making a game is your goal here, and going for achievements is not required, but we hope that going for achievements will help you follow some best practices and get involved with the community at a deeper level. There are a total of 50 achievements that will be rolled out in increments of 10 on July 8th, 15th, and 22nd.
To log achievements, please post your team name and the name of the achievement at http://stlgamedev.slack.com/messages/gdd_achievements/. If you need an account, contact us through this form with your name, email address, and team name.
Achievement | Description | Phase | |
---|---|---|---|
Freebie | Sign into slack and post a team name in the #gdd_achievements channel (https://stlgamedev.slack.com/messages/gdd_achievements) | First Week | |
Movement | Make something happen when you interact with the game | First Week | |
Artsy | Add at least one art asset into the game | First Week | |
Slacker | Create a private slack channel and invite your team to coordinate game progress | First Week | |
Tracker | Set up a Task Tracking board (https://trello.com/ or the tool of your choice) to prioritize tasks and track progress | First Week | |
Check-in #1 | Meet up with your team in person between June 30th and July 8th. We recommend the check-in event at Riot Games on July 6th (featuring Butterscotch Shenanigans) | First Week | |
Git it on | Add your game to version control (github.com, bitbucket.com, Subversion) | First Week | |
Hardcore #1 | Everyone on the team worked on the game for over 3 hours in one sitting between June 30th and July 8th | First Week | |
Weekender #1 | At least one person on the team spent at least 8 hours in total over the weekend of July 1st to July 3rd working on the game | First Week | |
Game Loop | You have the core gameplay loop working in your game | First Week | |
Named | Finalize the name of your game so that you can begin marketing it. Post the name in #gdd_achievements on slack | Second Week | |
StandUp | Post a Daily Standup in the general Slack channel. In a Standup, mention what you did yesterday, and what you plan to do today. Standups are a great way to keep you focused on your goals! | Second Week | |
Screenshot Saturday #1 | July 9th Screenshot Saturday! Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday | Second Week | |
Publisher | Build an itch.io page for your game under our Game Jam (https://itch.io/jam/game-dev-duel-2016). Post a link in #gdd_achievements on slack | Second Week | |
Songster | Have at least one song in your game | Second Week | |
Check-in #2 | Meet up with your team in person to evaluate progress and discuss plans betweeen July 8th and July 15th. If your whole team is over 21, meet up at the check-in on July 14th at Orbit Pinball Lounge. | Second Week | |
Death | Your game has a loss state (free achievement if this is not applicable) | Second Week | |
Winner | Your game has a level or sub-section complete state working (free achievement if this is not applicable) | Second Week | |
Hardcore #2 | Everyone on the team worked on the game for over 3 hours in one sitting between July 8th and July 15th | Second Week | |
Weekender #2 | At least one person on the team spent at least 8 hours over the weekend of July 8th to July 10th working on the game | Second Week | |
Menus | Add a title screen to your game (free achievement if this is not applicable) | Third Week | |
Screenshot Saturday #2 | July 16 Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday | Third Week | |
Face Off | Add at least one sound effect to the game that was recorded by a team member and uses either the environment or a face | Third Week | |
Feedback | Have someone that is not on your team play your game | Third Week | |
Check-in #3 | Meet up with your team in person between July 15th and July 22nd. We recommend the check-in event at Riot Games on July 20th | Third Week | |
The Chopping Block | Talk to the team and cut at least two planned features and/or assets from your game | Third Week | |
Control for All | Your game supports both mouse and keyboard and controller input methods | Third Week | |
Credits | Add a credits screen to your game (free achievement if not applicable) | Third Week | |
Hardcore #3 | Everyone on the team worked on the game for over 3 hours in one sitting between July 15th and July 22nd | Third Week | |
Weekender #3 | At least one person on the team spent at least 8 hours over the weekend of July 15th to July 17th working on the game | Third Week | |
Check-in #4 | Meet up with your team in person between July 22nd and July 31st. We recommend the check-in event at Graphite Lab on July 27th (http://www.meetup.com/St-Louis-Game-Developers/events/232789508/) | Fourth Week | |
Screenshot Saturday #3 | July 23rd Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday | Fourth Week | |
Screenshot Saturday #4 | July 30th Post a screenshot to Twitter with the name of your game and the hashtags #screenshotsaturday and #gamedevduel2016 and/or the Game Dev Co-op Facebook page (http://facebook.com/stlgamedev) with the hashtag #screenshotsaturday | Fourth Week | |
Finish Line | Finish your game! | Fourth Week | |
Promo Video | Your game has a gameplay video on Youtube and/or your itch.io game page | Fourth Week | |
In-Store | Your game has a retail-style box complete with screenshots and a witty game description | Fourth Week | |
Made in St Louis | Add a Made in St. Louis Splash Screen to your game | Fourth Week | |
Hardcore #4 | Everyone on the team worked on the game for over 3 hours in one sitting between July 22nd and July 31st | Fourth Week | |
Weekender #4 | At least one person on the team spent at least 8 hours over the weekend of July 22nd to July 25th working on the game | Fourth Week | |
Weekender #5 | At least one person on the team spent at least 8 hours over the weekend of July 29th to July 31st working on the game | Fourth Week | |
Diverse | If your game has characters in it, make sure at least one of them is not a straight white person (free if your game has no characters) | Ongoing | |
Open Source | Your game is open source and the code is available in a public source control repository such as github.com or bitbucket.com (be sure to include a link when requesting the achievement) | Ongoing | |
The Internet | Your game contains a picture, gif, or video of a cat | Ongoing | |
Committed | Someone on your team has made at least one commit to source control on every day in July | Ongoing | |
Multiple interpretations | Your game unquestionably demonstrates more than one interpretation of the Game Jam theme | Ongoing | |
Accessible | Your game can be played effectively by someone who is either blind or has no limbs | Ongoing | |
Character Development | A main character in your game changes over the course of the game (free if your game has no characters) | Ongoing | |
Shared Assets | Your game features an asset or character from some other gamedevduel team. (coordinate through Slack) | Ongoing | |
Orchestrated | Your game features at least three songs that were written specifically for your game | Ongoing | |
Archie | Put a reference to or asset of the St. Louis arch somewhere in your game | Ongoing |